Lazy Game Design Summed Up In One Picture

Making a game challenging doesn’t mean cheating the player.


If you’ve played Super Street Fighter IV, you know what a cheap bastard the last boss is.  But instead of fixing a design flaw in the original, they aimed to make him even worse. Read below:

“This is the most fan-responsive game in Capcom’s history,” Killian said.

Changes to the game will include balancing tweaks, but at least one famously irritating character won’t be made easier to take on, he’ll be made harder.

Seth will be even cheaper and more irritating,” Killian said.

Hey, you know what Capcom, (insert your favorite colorful verb) you too! And people wonder why Japanese games are dying? Here’s the answer, lazy game design, tired cliches, and mindless grinding. Put down the cement glue, nut up and actually iterate when you make a game. This is why you’re failing. And if Seth is some of the best Japan has to offer, I can’t wait to see them out of the games race. Because there isn’t a place for tired horrible games, and so far that’s mostly what you have to offer.

But games being made in one place isn’t good. Not at all. Because if all stuff was just made in America the hero would be on steroids and the girl would have big enough boobs to break her back. Where is our angsty skinny overtly feminine emo protagonist?

Step it up Japan, not for my sake…for gaming’s sake!
* UPDATE * – I traded in the game. My body seems glad to be rid of it, as were those around me who had to here the profanities yelled during this game.

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