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	<title>Thee Brouhaha</title>
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	<link>http://earlvagary.wordpress.com</link>
	<description>Pressing Issues That Hardly Matter</description>
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		<title>Thee Brouhaha</title>
		<link>http://earlvagary.wordpress.com</link>
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			<item>
		<title>Assassin&#8217;s Creed 2 &#8211; Heavy on the Frustration, Light on the Fun</title>
		<link>http://earlvagary.wordpress.com/2009/12/06/assassins-creed-2-heavy-on-the-frustration-light-on-the-fun/</link>
		<comments>http://earlvagary.wordpress.com/2009/12/06/assassins-creed-2-heavy-on-the-frustration-light-on-the-fun/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 01:37:11 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[disappointing]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[parkour]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=615</guid>
		<description><![CDATA[
I had great hopes for Assassin&#8217;s Creed 2.  I hadn&#8217;t played the first one because I heard it was suffering from some bad systems in play.  This made me all the more excited when I heard the second one would work upon those faults.  Instead of enjoying being an assassin I found myself incredibly disappointed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=615&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/12/06/assassins-creed-2-heavy-on-the-frustration-light-on-the-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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			<media:title type="html">creed2</media:title>
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	</item>
		<item>
		<title>Stop Wasting My Time &#8211; Open World Games 90% Work, 10% Fun</title>
		<link>http://earlvagary.wordpress.com/2009/12/04/stop-wasting-my-time-open-world-games-90-work-10-fun/</link>
		<comments>http://earlvagary.wordpress.com/2009/12/04/stop-wasting-my-time-open-world-games-90-work-10-fun/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 05:54:18 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Player Investment]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[vignettes]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=606</guid>
		<description><![CDATA[Unless you&#8217;re a child with no restrictions on your gaming or a retired senior who isn&#8217;t busy having their sons or daughters pawn their children off on them to take a breather, chances are you don&#8217;t have a great deal of time for gaming.  Between a job, hobbies, a social life, a relationship and sometimes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=606&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/12/04/stop-wasting-my-time-open-world-games-90-work-10-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

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			<media:title type="html">fc2 map</media:title>
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	</item>
		<item>
		<title>Save the Cookie Cutting for Christmas &#8211; A Look at Systems in MMORPGs</title>
		<link>http://earlvagary.wordpress.com/2009/12/03/603/</link>
		<comments>http://earlvagary.wordpress.com/2009/12/03/603/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:01:31 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Player Investment]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[battle]]></category>
		<category><![CDATA[faux]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[investment]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=603</guid>
		<description><![CDATA[
There was recently a post over at CVG where Shane Dabri (lead producer at Blizzard) commented on how other MMOs shouldn&#8217;t make their game and system just like World of Warcraft&#8217;s.  I&#8217;m paraphrasing but if you&#8217;d like to read the original article, you can do so here.
That is of course a brilliant idea.  Somewhat obvious [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=603&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/12/03/603/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

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			<media:title type="html">T-1_Full</media:title>
		</media:content>
	</item>
		<item>
		<title>Head And Shoulders Above The Rest: Game Characters That Stand Out</title>
		<link>http://earlvagary.wordpress.com/2009/11/29/head-and-shoulders-above-the-rest-game-characters-that-stand-out/</link>
		<comments>http://earlvagary.wordpress.com/2009/11/29/head-and-shoulders-above-the-rest-game-characters-that-stand-out/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 04:06:43 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[etzio]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[makarov]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[rochelle]]></category>
		<category><![CDATA[stand out]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=585</guid>
		<description><![CDATA[It seems the trend in most media mediums as of late is to be gritty and darker.  Just take a look at The Dark Knight for further example.  Now it works beautifully in that movie, they really pull it off.  But having all our media become dark leaves very little room for color.  If you&#8217;ve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=585&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/11/29/head-and-shoulders-above-the-rest-game-characters-that-stand-out/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

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			<media:title type="html">thenorm</media:title>
		</media:content>

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			<media:title type="html">price</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/11/makarov.jpg" medium="image">
			<media:title type="html">Makarov</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/11/render-rochelle.jpg" medium="image">
			<media:title type="html">Render-rochelle</media:title>
		</media:content>

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			<media:title type="html">davinci</media:title>
		</media:content>

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			<media:title type="html">auntjem</media:title>
		</media:content>
	</item>
		<item>
		<title>Increasing Player Investment in Shooters</title>
		<link>http://earlvagary.wordpress.com/2009/11/27/increasing-player-investment-in-shooters/</link>
		<comments>http://earlvagary.wordpress.com/2009/11/27/increasing-player-investment-in-shooters/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:25:31 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Player Investment]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[investment]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[perks]]></category>
		<category><![CDATA[weapons]]></category>
		<category><![CDATA[squad]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=562</guid>
		<description><![CDATA[
Fellow soldiers in shooters are little  more than empty bodies helping to simulate a large battle.  They die in droves and for the most part the player doesn’t care. And why should we when we’ve spent no time with them?  What we lack as the player is pathos, the connection and caring that movies (and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=562&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/11/27/increasing-player-investment-in-shooters/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/11/shooter-check.jpg" medium="image">
			<media:title type="html">shooter check</media:title>
		</media:content>
	</item>
		<item>
		<title>Race in Gaming: A Slippery Slope</title>
		<link>http://earlvagary.wordpress.com/2009/10/23/race-in-gaming-a-slippery-slope/</link>
		<comments>http://earlvagary.wordpress.com/2009/10/23/race-in-gaming-a-slippery-slope/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:18:17 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[cole train]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[louis]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[white]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=548</guid>
		<description><![CDATA[Awhile back I commented on Tylor&#8217;s article Race and Gaming over at The Restless Ones. I thought perhaps I&#8217;d write in a little bit more detail what I brought up.
It&#8217;s pretty obvious that white males are the norm in video games.

The obvious question is why. Perhaps a majority of gamers are white. Perhaps most of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=548&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/10/23/race-in-gaming-a-slippery-slope/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/10/whities1.jpg" medium="image">
			<media:title type="html">whities</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/10/white-baddies.jpg" medium="image">
			<media:title type="html">white baddies</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/10/coletrain.jpg" medium="image">
			<media:title type="html">coletrain</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/10/official-louis-face.jpg?w=300" medium="image">
			<media:title type="html">official-louis-face</media:title>
		</media:content>
	</item>
		<item>
		<title>Freedom, AI, and Solidity: Halo&#8217;s Ups</title>
		<link>http://earlvagary.wordpress.com/2009/10/06/freedom-ai-and-solidity-where-halo-gets-it-right/</link>
		<comments>http://earlvagary.wordpress.com/2009/10/06/freedom-ai-and-solidity-where-halo-gets-it-right/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 08:25:17 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[good]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[positive]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[solid]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=546</guid>
		<description><![CDATA[In my last post I shared my absolute frustration with the online community of Halo 3, but by no means is Bungie the only ones that allow griefers to run free (I&#8217;m looking at you Valve). Let us not focus on the negative, for that was yesterday. Today I want to talk about what makes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=546&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/10/06/freedom-ai-and-solidity-where-halo-gets-it-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>
	</item>
		<item>
		<title>Dbags and Teabags: Halo&#8217;s Downs</title>
		<link>http://earlvagary.wordpress.com/2009/09/28/dbags-and-teabags-where-halo-gets-it-wrong/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/28/dbags-and-teabags-where-halo-gets-it-wrong/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 22:31:57 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[flaw]]></category>
		<category><![CDATA[griefing]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[odst]]></category>
		<category><![CDATA[team killing]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=543</guid>
		<description><![CDATA[I recently bought Halo ODST. Money being tight and me having to pay for master&#8217;s classes, I didn&#8217;t expect to play it right away but the promise of playing with my friends got me going and I bought. For the most part I am entirely glad I did.
After playing some of the campaign game (which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=543&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/28/dbags-and-teabags-where-halo-gets-it-wrong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>
	</item>
		<item>
		<title>Can Gaming Presently Have Dynamic Subtext?</title>
		<link>http://earlvagary.wordpress.com/2009/09/11/can-gaming-presently-have-dynamic-subtext/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/11/can-gaming-presently-have-dynamic-subtext/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 05:43:10 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=541</guid>
		<description><![CDATA[While listening to Michael Abbot (Brainy Gamer) and his guests for the Summer of Confabs and doodling (I&#8217;m somewhat of a habitual multitasker) one of the guests (Chris Dahlen and Manveer Heir) or Michael were talking about The Path. Though I haven&#8217;t played this game myself, they talked about the subtext of the game and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=541&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/11/can-gaming-presently-have-dynamic-subtext/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>
	</item>
		<item>
		<title>We Need More Private Ryans: A Call for More Helpful and Sympathetic AI</title>
		<link>http://earlvagary.wordpress.com/2009/09/06/we-need-more-private-ryans-a-call-for-more-helpful-and-sympathetic-ai/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/06/we-need-more-private-ryans-a-call-for-more-helpful-and-sympathetic-ai/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 07:05:51 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Player Investment]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[writing]]></category>
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		<category><![CDATA[tiny tim]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=532</guid>
		<description><![CDATA[I want to start this article with a story&#8230;the story of a little alien named Tiny Tim.

I have always been sympathetic to my teammates in video games. If we&#8217;re all in the fight together then that means nobody gets left behind. On many occasions I have come across my friends killing their comrades in arms [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=532&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/06/we-need-more-private-ryans-a-call-for-more-helpful-and-sympathetic-ai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/408ca9208edae4a0c7a55bf6f6629b94?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Shaunathan</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/09/specopsgrunt-full.jpg?w=300" medium="image">
			<media:title type="html">Tiny Tim</media:title>
		</media:content>

		<media:content url="/Users/SHAUNA%7E1/AppData/Local/Temp/moz-screenshot-1.png" medium="image" />

		<media:content url="http://earlvagary.files.wordpress.com/2009/09/reckless-ai1.jpg" medium="image">
			<media:title type="html">reckless AI</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/09/clones.jpg" medium="image">
			<media:title type="html">clones</media:title>
		</media:content>
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