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	<title>Thee Brouhaha</title>
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	<description>Pressing Issues That Hardly Matter</description>
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		<title>Thee Brouhaha</title>
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		<item>
		<title>Flexibility &#8211; Torchlight</title>
		<link>http://earlvagary.wordpress.com/2010/05/20/flexibility-torchlight/</link>
		<comments>http://earlvagary.wordpress.com/2010/05/20/flexibility-torchlight/#comments</comments>
		<pubDate>Thu, 20 May 2010 09:02:45 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=907</guid>
		<description><![CDATA[I bought Torchlight a while back because I was in a Diablo 2 kick but couldn&#8217;t find my cds. So when it was really cheap on Steam I bought this wonderful little game that was created by several people who worked on Diablo together at Blizzard. There&#8217;s a good many things they do right, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=907&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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			<media:title type="html">torchlight blog</media:title>
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	</item>
		<item>
		<title>Lazy Game Design Summed Up In One Picture</title>
		<link>http://earlvagary.wordpress.com/2010/05/09/lazy-game-design-summed-up-in-one-picture/</link>
		<comments>http://earlvagary.wordpress.com/2010/05/09/lazy-game-design-summed-up-in-one-picture/#comments</comments>
		<pubDate>Sun, 09 May 2010 22:56:39 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=896</guid>
		<description><![CDATA[Making a game challenging doesn&#8217;t mean cheating the player. If you&#8217;ve played Super Street Fighter IV, you know what a cheap bastard the last boss is.  But instead of fixing a design flaw in the original, they aimed to make him even worse. Read below: &#8220;This is the most fan-responsive game in Capcom&#8217;s history,&#8221; Killian [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=896&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/05/09/lazy-game-design-summed-up-in-one-picture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

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			<media:title type="html">seth</media:title>
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		<item>
		<title>Who Stole All the Common Sense?</title>
		<link>http://earlvagary.wordpress.com/2010/05/06/who-stole-all-the-common-sense/</link>
		<comments>http://earlvagary.wordpress.com/2010/05/06/who-stole-all-the-common-sense/#comments</comments>
		<pubDate>Thu, 06 May 2010 06:35:39 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[common sense]]></category>
		<category><![CDATA[iv]]></category>
		<category><![CDATA[stupid]]></category>
		<category><![CDATA[super street fighter]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=891</guid>
		<description><![CDATA[I&#8217;ve recently played two games. Borderlands and Super Street Fighter IV. Both I enjoyed immensely, except both had inexcusable flaws within them. How is a flaw inexcusable? When it defies all common sense. Let&#8217;s take a quick look: Borderlands - Offense #1 &#8211; Makes you watch all the intro logos and videos. I&#8217;m sorry but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=891&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/05/06/who-stole-all-the-common-sense/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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		<item>
		<title>Mass Effect Manic: The Bizarre Dichotomy of the Future</title>
		<link>http://earlvagary.wordpress.com/2010/03/07/mass-effect-manic-the-bizarre-dichotomy-of-the-future/</link>
		<comments>http://earlvagary.wordpress.com/2010/03/07/mass-effect-manic-the-bizarre-dichotomy-of-the-future/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 05:31:32 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=881</guid>
		<description><![CDATA[I love the Mass Effect series, in fact it&#8217;s become one of my favorite games of all time with the sequel that just came out, which I am going to explore further on my next post.  For now though I want to talk about what Bioware presents to the player as normal and how they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=881&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/03/07/mass-effect-manic-the-bizarre-dichotomy-of-the-future/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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			<media:title type="html">me2 characters</media:title>
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		<item>
		<title>The Travis Touchdown Conundrum</title>
		<link>http://earlvagary.wordpress.com/2010/01/30/travis-touchdown-conundrum/</link>
		<comments>http://earlvagary.wordpress.com/2010/01/30/travis-touchdown-conundrum/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 08:30:40 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Experiences]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=752</guid>
		<description><![CDATA[As I pursue my writing career I&#8217;ve hit somewhat of an impasse which I&#8217;ve touched upon a blog post a year or so ago but it has arisen again and continues to vex me.  What I&#8217;m so curious about are protagonists from popular stories that hold no connection or pathos to them and thus should [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=752&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/01/30/travis-touchdown-conundrum/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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			<media:title type="html">touchdown</media:title>
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			<media:title type="html">spoilers</media:title>
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	</item>
		<item>
		<title>10 Game Design Commandments</title>
		<link>http://earlvagary.wordpress.com/2010/01/20/10-game-design-commandments/</link>
		<comments>http://earlvagary.wordpress.com/2010/01/20/10-game-design-commandments/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 01:58:58 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=739</guid>
		<description><![CDATA[I Thou shalt remember thy buyer, for it is they who maketh sure you haveth a job at the end of the day. II Thou shalt remember thy integrity, no matter how big or small thy company is. III Thou shalt never force the player to watch a cutscene, no matter how glorious. IV Thou [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=739&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/01/20/10-game-design-commandments/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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			<media:title type="html">commandments</media:title>
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		<item>
		<title>Good Grief</title>
		<link>http://earlvagary.wordpress.com/2010/01/15/good-grief/</link>
		<comments>http://earlvagary.wordpress.com/2010/01/15/good-grief/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:54:20 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Experiences]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=719</guid>
		<description><![CDATA[There&#8217;s nothing I despise more than griefing&#8230;okay there&#8217;s some real life things but as far as gaming goes, it&#8217;s the pits.  But I didn&#8217;t make this post to complain about griefing, instead I wanted to share a fun story of how a group of us turned the griefing around and made a very fun experience [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=719&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/01/15/good-grief/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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			<media:title type="html">goodgrief</media:title>
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		<item>
		<title>Mass Effect Revisited</title>
		<link>http://earlvagary.wordpress.com/2010/01/13/mass-effect-revisited/</link>
		<comments>http://earlvagary.wordpress.com/2010/01/13/mass-effect-revisited/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 10:24:54 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=715</guid>
		<description><![CDATA[I&#8217;ve recently been playing through the first Mass Effect again, which has been mostly a delight, with just a few painstaking hiccups.  Since I never reviewed it here I thought I would go back very simply and state what worked for me and what didn&#8217;t.  And by looking at the videos for the sequel I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=715&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/01/13/mass-effect-revisited/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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		<item>
		<title>Secondary Characters: Lost Among A Tale</title>
		<link>http://earlvagary.wordpress.com/2010/01/11/secondary-characters-lost-among-a-tale/</link>
		<comments>http://earlvagary.wordpress.com/2010/01/11/secondary-characters-lost-among-a-tale/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 09:31:41 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=703</guid>
		<description><![CDATA[Only now, having written so many scripts can I really go back and begin to see patterns in the way I write.  Some of them good, some not, but all to be learned from.  One of my strengths and also a weakness in the same breath are my characters.  I&#8217;ve always been a fan of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=703&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/01/11/secondary-characters-lost-among-a-tale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
		</media:content>

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			<media:title type="html">residentevil4_conceptart_WVepg</media:title>
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			<media:title type="html">479411-brucie3_super</media:title>
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			<media:title type="html">203219-deckard_cain_super</media:title>
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			<media:title type="html">318349-cohen_super</media:title>
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			<media:title type="html">filch</media:title>
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		<item>
		<title>TF2 Update: Throwing Balance And The Baby Out With The Bath Water</title>
		<link>http://earlvagary.wordpress.com/2010/01/07/tf2-update-throwing-balance-and-the-baby-out-with-the-bath-water/</link>
		<comments>http://earlvagary.wordpress.com/2010/01/07/tf2-update-throwing-balance-and-the-baby-out-with-the-bath-water/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 08:36:44 +0000</pubDate>
		<dc:creator>Shaunathan</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=695</guid>
		<description><![CDATA[I&#8217;ve been playing TF2 somewhat addictively since it came out&#8230;which was some two or three years ago.  It&#8217;s the game that I always come back to.  Sadly that&#8217;s changed.  How?  Well it comes from something good.  You see Valve does a very good job at updating the game.  Sure it&#8217;s not in a timely manner [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&amp;blog=3873471&amp;post=695&amp;subd=earlvagary&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2010/01/07/tf2-update-throwing-balance-and-the-baby-out-with-the-bath-water/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Shaunathan</media:title>
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