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	<title>Brouhaha Abounding</title>
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	<link>http://earlvagary.wordpress.com</link>
	<description>Pressing Issues That Hardly Matter</description>
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		<title>Brouhaha Abounding</title>
		<link>http://earlvagary.wordpress.com</link>
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			<item>
		<title>Race in Gaming: A Slippery Slope</title>
		<link>http://earlvagary.wordpress.com/2009/10/23/race-in-gaming-a-slippery-slope/</link>
		<comments>http://earlvagary.wordpress.com/2009/10/23/race-in-gaming-a-slippery-slope/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:18:17 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[cole train]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[louis]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[white]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=548</guid>
		<description><![CDATA[Awhile back I commented on Tylor&#8217;s article Race and Gaming over at The Restless Ones. I thought perhaps I&#8217;d write in a little bit more detail what I brought up.
It&#8217;s pretty obvious that white males are the norm in video games.

The obvious question is why. Perhaps a majority of gamers are white. Perhaps most of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=548&subd=earlvagary&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
		</media:content>

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			<media:title type="html">whities</media:title>
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			<media:title type="html">white baddies</media:title>
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			<media:title type="html">coletrain</media:title>
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			<media:title type="html">official-louis-face</media:title>
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	</item>
		<item>
		<title>Freedom, AI, and Solidity: Where Halo gets it Right</title>
		<link>http://earlvagary.wordpress.com/2009/10/06/freedom-ai-and-solidity-where-halo-gets-it-right/</link>
		<comments>http://earlvagary.wordpress.com/2009/10/06/freedom-ai-and-solidity-where-halo-gets-it-right/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 08:25:17 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[good]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[positive]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[solid]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=546</guid>
		<description><![CDATA[In my last post I shared my absolute frustration with the online gameplay of Halo 3, but by no means is Bungie the only ones that allow griefers to run free (I&#8217;m looking at you Valve). Let us not focus on the negative, for that was yesterday. Today I want to talk about what makes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=546&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/10/06/freedom-ai-and-solidity-where-halo-gets-it-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
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	</item>
		<item>
		<title>Dbags and Teabags: Where Halo Gets It Wrong</title>
		<link>http://earlvagary.wordpress.com/2009/09/28/dbags-and-teabags-where-halo-gets-it-wrong/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/28/dbags-and-teabags-where-halo-gets-it-wrong/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 22:31:57 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[flaw]]></category>
		<category><![CDATA[griefing]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[odst]]></category>
		<category><![CDATA[team killing]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=543</guid>
		<description><![CDATA[I recently bought Halo ODST. Money being tight and me having to pay for master&#8217;s classes, I didn&#8217;t expect to play it right away but the promise of playing with my friends got me going and I bought. For the most part I am entirely glad I did.
After playing some of the campaign game (which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=543&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/28/dbags-and-teabags-where-halo-gets-it-wrong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
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	</item>
		<item>
		<title>Can Gaming Presently Have Dynamic Subtext?</title>
		<link>http://earlvagary.wordpress.com/2009/09/11/can-gaming-presently-have-dynamic-subtext/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/11/can-gaming-presently-have-dynamic-subtext/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 05:43:10 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=541</guid>
		<description><![CDATA[While listening to Michael Abbot (Brainy Gamer) and his guests for the Summer of Confabs and doodling (I&#8217;m somewhat of a habitual multitasker) one of the guests (Chris Dahlen and Manveer Heir) or Michael were talking about The Path. Though I haven&#8217;t played this game myself, they talked about the subtext of the game and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=541&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/11/can-gaming-presently-have-dynamic-subtext/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
		</media:content>
	</item>
		<item>
		<title>We Need More Private Ryans: A Call for More Helpful and Sympathetic AI</title>
		<link>http://earlvagary.wordpress.com/2009/09/06/we-need-more-private-ryans-a-call-for-more-helpful-and-sympathetic-ai/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/06/we-need-more-private-ryans-a-call-for-more-helpful-and-sympathetic-ai/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 07:05:51 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[arkham asylum]]></category>
		<category><![CDATA[battle]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[clone]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fodder]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grunt]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[investment]]></category>
		<category><![CDATA[marines]]></category>
		<category><![CDATA[meat]]></category>
		<category><![CDATA[pcp]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[shield]]></category>
		<category><![CDATA[tiny tim]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=532</guid>
		<description><![CDATA[I want to start this article with a story&#8230;the story of a little alien named Tiny Tim.

I have always been sympathetic to my teammates in video games. If we&#8217;re all in the fight together then that means nobody gets left behind. On many occasions I have come across my friends killing their comrades in arms [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=532&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/06/we-need-more-private-ryans-a-call-for-more-helpful-and-sympathetic-ai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
		</media:content>

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			<media:title type="html">Tiny Tim</media:title>
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		<media:content url="/Users/SHAUNA%7E1/AppData/Local/Temp/moz-screenshot-1.png" medium="image" />

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			<media:title type="html">reckless AI</media:title>
		</media:content>

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			<media:title type="html">clones</media:title>
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	</item>
		<item>
		<title>Quick Arkham Asylum Review</title>
		<link>http://earlvagary.wordpress.com/2009/09/06/quick-arkham-asylum-review/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/06/quick-arkham-asylum-review/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 04:53:12 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=529</guid>
		<description><![CDATA[Okay here&#8217;s a quick review of Arkham Asylum. Why quick? One, I have a little free time and I want to enjoy it but more importantly (the game is incredible).
check the very bottom for a short synopsis
First off this is one of the best action games I&#8217;ve played in awhile. What makes the game even [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=529&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/09/06/quick-arkham-asylum-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
		</media:content>

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			<media:title type="html">batman_arkham_asylum-983_626</media:title>
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	</item>
		<item>
		<title>Know Your Characters</title>
		<link>http://earlvagary.wordpress.com/2009/09/03/know-your-characters/</link>
		<comments>http://earlvagary.wordpress.com/2009/09/03/know-your-characters/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 06:59:59 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[writing]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[improv]]></category>
		<category><![CDATA[questions]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=526</guid>
		<description><![CDATA[One of the hardest parts of writing for a good many authors are making characters, especially ones that stick out and are not cliche. Without the right characters to motivate the writer or come up with the plot, a story can easily crash before it has started. I want to share just a couple of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=526&subd=earlvagary&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
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	</item>
		<item>
		<title>RPG: Stuck in the Old Ways</title>
		<link>http://earlvagary.wordpress.com/2009/08/28/rpg-stuck-in-the-old-ways/</link>
		<comments>http://earlvagary.wordpress.com/2009/08/28/rpg-stuck-in-the-old-ways/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 08:13:08 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[amnesia]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[cliche]]></category>
		<category><![CDATA[exposition]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[grinding]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[keystones]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[laws]]></category>
		<category><![CDATA[random battles]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[super mario RPG]]></category>
		<category><![CDATA[Tales]]></category>
		<category><![CDATA[turn based combat]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=522</guid>
		<description><![CDATA[Why is it that most game genres continue to build upon themselves, fixing the sections that don&#8217;t work, while RPGs continue in the same pitfalls that started the genre? It&#8217;s ridiculous and RPGs are hurting because of it. RPGs used to hold a special place in my heart because they were one of the few [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=522&subd=earlvagary&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://earlvagary.wordpress.com/2009/08/28/rpg-stuck-in-the-old-ways/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/08/winedrpg.jpg" medium="image">
			<media:title type="html">winedRPG</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/08/exposition.jpg" medium="image">
			<media:title type="html">exposition</media:title>
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	</item>
		<item>
		<title>TF2 Zombies</title>
		<link>http://earlvagary.wordpress.com/2009/08/19/tf2-zombies/</link>
		<comments>http://earlvagary.wordpress.com/2009/08/19/tf2-zombies/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 08:36:49 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=513</guid>
		<description><![CDATA[My last post I wrote briefly how a little mini game of TF2 zombies would be fun. I made some pictures in Garry&#8217;s Mod just for the fun of it.

       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=513&subd=earlvagary&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Vagary</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/08/cp_dustbowl00031.jpg?w=1024" medium="image">
			<media:title type="html">cp_dustbowl0003</media:title>
		</media:content>

		<media:content url="http://earlvagary.files.wordpress.com/2009/08/cp_dustbowl0004.jpg?w=1024" medium="image">
			<media:title type="html">cp_dustbowl0004</media:title>
		</media:content>

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			<media:title type="html">cp_dustbowl0005</media:title>
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	</item>
		<item>
		<title>TF2 Concerns &amp; Balances</title>
		<link>http://earlvagary.wordpress.com/2009/08/18/tf2-concerns-balances/</link>
		<comments>http://earlvagary.wordpress.com/2009/08/18/tf2-concerns-balances/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:58:35 +0000</pubDate>
		<dc:creator>Vagary</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alternatives]]></category>
		<category><![CDATA[backburner]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[cloak and dagger]]></category>
		<category><![CDATA[crits]]></category>
		<category><![CDATA[dead ringer]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[demoman]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[heavy]]></category>
		<category><![CDATA[natascha]]></category>
		<category><![CDATA[pyro]]></category>
		<category><![CDATA[sapper]]></category>
		<category><![CDATA[scout]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[stickies]]></category>
		<category><![CDATA[TF2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[watch]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://earlvagary.wordpress.com/?p=510</guid>
		<description><![CDATA[

TF2 Balancing for Next Update
As an avid player of TF2 I thought I would try my hand at some possible balancing fixes for the next update to the game. If you have something substantial to bring to the discussion then by all means comment. If you want to offer no solutions and just flame and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=earlvagary.wordpress.com&blog=3873471&post=510&subd=earlvagary&ref=&feed=1" />]]></description>
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